Let your child learn about their passion. The Explorer Program offers students custom ‘passion’ oriented extra curricular learning. The student picks whatever topic they would like to learn about, ‘explore’, and we plan our steps to an achievable goal. A goal, such as, “I would like to learn about trains, my goal is to design a train and train tracks”. Any interest and any goal can be achieved*. Together, after school we work to achieving our planned goal. Every weekday / 2:30 – 7:00pm. $15 / hour.
Weekdays, from 2:30 - 7:00 pm
- Families enroll students in this program on a daily or weekly basis. Daily patrons must be signed in by a parent or guardian; preregistered weekly patrons may arrive by bus, walking, or in carpools.
- Students are supervised by older students and adults while they enjoy a healthy snack.
- Students may choose any subject of their choosing. Some examples of options for student exploration are:
- Long-term investigation of plants (around 2 months), including
- What is in a seed? Students dissect a seed to examine its contents.
- Can roots grow UP? Students plant seeds with the cotyledon facing different directions to see it the roots follow. (Geotropism)
- Where’s the light? Students plant seeds in mazes to see if the plant can find its way out, seeking the light.
- What do roots do? Students examine plants in Root Farms, clear plastic structures designed to expose plant roots.
- Are you what you eat? Students the growth, harvest, preparation, preservation, and nutrition of the food they eat
- Short-term pursuit of logic puzzles (around 2 weeks), including
- Perplexors: Solving Logic Puzzles using lists
- Grids: Solving Logic Puzzles using grids
- On Our Own: Examining the structure of logic puzzles to enable us to write our own (using color tiles and other manipulatives)
- Coding Challenges, (a revolving study, geared to individual interests and abilities), including
- Participate in Code.org’s courses and curriculum to become familiar with coding basics
- Create apps and games
- Program Lego and Sphero robots using code
- On-going study of the ocean, especially the Gulf of Maine (around 6 months), including
A scale model of the Gulf of Maine, from plasticine, including the structure of the Earth beneath the Gulf (types of rocks, sea-floor spreading, etc.)
- Creating a museum of living and non-living things from the Gulf of Maine ecosystem
- Testing water from local and ocean sources for e coli, dissolved oxygen, ammonia, nitrates, nitrites, etc.
- Creating a timeline of fishing in the Gulf from the Vikings to today
- Illustrating and writing books for younger children detailing the food webs within the Gulf
- Read nonfiction and fiction books with the ocean as a setting (such as The Shark Beneath the Reef, Small as an Elephant, 20,000 Leagues Under the Sea, The Black Pearl)
- Build, maintain, and study an estuarial aquarium (brackish)
- Long-term investigation of the effect of oceans on local and global weather and climate